*Represents a character with no ranks, half the maximum ranks, or the maximum ranks allowed. Add +2 for Skill Focus (Scry). **The level that character class typically first gains access to the spell.
My guess is that few characters without ranks in Scry would (or should, in my opinion) use this spell, so I focused on those characters with at least some training. I could see that by the time most characters gained access to scrying, the typical skill modifier would range somewhere between +5 and +13. That seems to bear out my earlier hypothesis that DCs of 5 to 20 are simply too low to be significant.
So how tough should it be? I figure that scrying on someone familiar to you should never be too difficult, even without training. So I set that at DC 10even a slow-witted cleric should be able to pull this off with ease.
Looking in on a subject that you have met should represent the first potential challenge to a scrying character, but shouldnt pose much difficulty to an experienced scryer. So I pushed that DC up to 20 (from its original 10). Again, any character with reasonable training will accomplish this without too much trouble, but those relying purely on natural talent (i.e., Intelligence) will need some help.
Scrying on someone youve heard of, but not met, strikes me as something that should be attempted only be trained scryers. At this point, Id also like the "connections"likenesses, possessions, locks of hair, etc.to come into play. By 12th level, the Scry skill modifiers range from +6 (the average-Intelligence cleric with some training) to +19 (the highly intelligent wizard with moderate training). If I set the DC at 30, then most characters will go scrambling to locate something to grant them a bonus to the check, anything from a picture of the target to some nail clippings. That adds flavor to the game, which is a good enough reason for me to set the DC at 30.
Finally, we come to the ultimate scrying task: spying on someone of whom you have no knowledge. It seems entirely inappropriate to me that such a task should even be considered by anyone but the most talented scryers, and generally when in possession of something connected to the target. Sixteenth-level scryers have skill modifiers ranging from +10 to +24. Throw in a connection, and this can range anywhere from +15 to +34. From this, I decide that DC 40 seems appropriateout of the reach of moderately skilled characters, but achievable by well-trained scryers and in easy reach of such characters in possession of an item connecting him to the target.
Not only do these numbers10, 20, 30, 40work well with the theories I posit, but they also create an attractive and elegant curve upward (and Im a sucker for elegance in game design, which is why I pestered Jonathan Tweet for smooth spell progression curves in 3rd Edition D&D, but thats another story). Heres what the chart looks like now.
*If the target is on another plane, increase the DC by 5. **You must have some sort of connection to a creature you have no knowledge of.
I leave the bonuses granted by various connections to the target as is for now, since Id prefer to tweak only one set of variables (the DCs).
Opposed Scry Checks Another way to reward scrying characters for spending ranks on Scry is to turn the check allowed to notice the sensor into an opposed Scry check between the scrying character and anyone who might notice the sensor. To reflect both the difficulty of the task and also the DC of the original check to successfully scry on the target, apply a modifier to the Scry check made to notice the sensor as follows:
(Alternatively, you can simply give the targets a bonus equal to the original DC, and the scrying character a flat +20 bonusthis accomplishes the same thing with less math.)
Example: A 7th-level wizard with no ranks in Scry endeavors to scry a character he is familiar with. The DC is 10, which he accomplishes easily by taking 10 (this gives him a 13). The target (and anyone nearby) may make a Scry check (or Intelligence check) to notice the sensor, but these checks suffer a penalty of 10 (10 minus 20 is negative 10). Thus, they need to roll a 23 or better.
Example: A moderately skilled 7th-level wizard scrys on a PC whom he has met. Thus, the DC of the initial Scry check is 20. The wizard cant take 10 (since his modifier is only +8), so he rolls and gets a total of 22. The target (and anyone nearby) is allowed a Scry check (or Intelligence check) to notice the sensor. Anyone making this check gains a +0 bonus (20 minus 20 equals 0) to the check. The DC is 22, the result of the scrying wizards initial Scry check.
Example: A highly skilled 20th-level wizard scrys on a PC he has heard of, but never met. The DC of the check is 30, and the wizard has a likeness of the PC (+5 to check). The wizard takes 10 on the check, for a result of 44, and succeeds. Any characters near the sensor may make a Scry check (or Intelligence check) to notice it, with a +10 bonus (30 minus 20 equals 10). The DC of this check is 44 (the result of the wizards original check).
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