New Feats for Horrific Campaigns
These three feats are designed for my
Umber campaign, but they're equally
useful in any campaign that features Sanity or Taint (variant rule systems
appearing in Unearthed Arcana). They work either in D&D games or
in D20 Modern games, and in the spirit of Unearthed Arcana are
offered as Open Gaming Content.
Your mind is
more capable of dealing with the horrors of the world.
Prerequisite: Sanity score 30+, base Will save +2.
Benefit: Increase your Sanity resistance by 1.
allows you to resist the effect of Taint.
Prerequisite: Taint score 0.
Benefit: You gain a +4 bonus on all saves to resist gaining or
being affected by Taint.
the power of taint to deal extra damage to your foes.
Prerequisite: Taint score 1+.
Benefit: As a full-round action, you may deliver a tainted smite as
a melee attack. Add your Taint score (up to a maximum value equal to your
HD) to the damage dealt by the attack. In addition, the target must
succeed at a Will save (DC 10 + targetís current Taint score) or gain a
point of Taint.
If you strike a target with a higher Taint score than yours, your smite
has no effect.
This page includes Open Gaming Content.
Stuff That Holds Stuff
Vexander, Shoal Elf Sorcerer/Rogue
Shadowhold (D&D Adventure
for 10th-level characters)
Scrying: Variant DCs and Opposed Checks
New Magic Items
D&D Theater Archives
Monstrous Madness 2004