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Merrshaulk the Corruptor, Father of Demons
Seeing as how I'd be using Merrshaulk as part of a huge final battle, I wanted to create a "stat block" for him that would facilitate easy use. Inspired by a concept devised by Wizards RPG designer David Noonan, I came up with the following template, which I also used for the rest of the Corruptor's minions. It presupposes various elements (average initiative check, average damage rolls) and includes only the most significant tactics (no point in including the myriad miscellaneous spell-like abilities he'd possess, when only the most important few would come into play in the fight). Here, then, is Merrshaulk the Corruptor, Father of Demons, in all his unholy glory. MERRSHAULK THE CORRUPTOR Father of Demons; Demigod Init 35 Base/Grp +30/+64 Spd 60, climb 30 Reach 30 ft. Atk: Bite +33 melee (19-20) (42 + poison) Full Atk: 6 bites +33 melee Tactics: · Divine aura: 1d4 Wis damage plus Will DC 30 or shaken for 24 hours · Poison, DC 40, 2d6 Con/2d6 Con · Implosion Fort 29 □ □ □ · Disintegrate 170; Fort 26 for 18 dmg □ □ □ · Insanity Will 27 □ □ □ · Unholy blight Will 24; 40 or 20 □ □ □
AC 41, touch 18, flat 25 DR 15/epic and good HD 30 HP: 650 SR 35 Fast heal 23 Fort +30, Ref +31, Will +24 Immune to acid, electricity, fire, poison Immune to stunning, paralysis, transmutation Immune to energy drain, ability damage/drain Immune to mind-affecting effects Freedom of movement (unhallow)
Str 47, Dex 43, Con 41, Int 25, Wis 29, Cha 31
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All material copyright Andy Collins 2001-2007. |