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Crumbling Hall of the Frost Giant Jarl [WARNING:
This column contains spoilers for the free online D&D adventure “Crumbling Hall of the Frost Giant Jarl.”] With the
Thurible of Retribution safely recovered
from the spider elves of Chael Rekshaar, Alarion Northsea and the rest of his
"team" of heroes returned home to recuperate from their adventure. But no sooner
had they arrived in Helmsport than Lorcan, the
newly appointed Bishop of the Western Province, tasked them with yet another
mission: to investigate rumors of evil activity in the frozen lands far to the
north. Thus, with
Duran and the rest of the heroes still
searching for the volcano lair of Helkitrik, Alarion, Beran, Quinborough,
and Stannis teleported to a remote mining encampment hundreds of miles north of
Helmsport. There they spent a few days investigating the area. Alarion and
Stannis questioned the locals, while Beran ranged through the nearby wilderness
in search of other clues. To their
surprise, rather than reports of evil monsters rampaging in the area, the heroes
found instead that the area had been quiet and peaceful for months--even more so
than usual! Even the omnipresent ogre and frost giant raids had all but
disappeared in recent weeks. This puzzled
the heroes. Surely something had to be going on, else why had the bishop sent
them in this direction? Ranging even further afield, Beran found the evidence he
sought: a pair of ogres and a frost giant traveling through a mountain pass. After
escaping from the brutish creatures, Beran returned with his allies to track the
giants to their destination. This proved simpler than they had thought it would,
as the tracks intersected a number of similar trails which all seemed to
converge on a single mountain path. The path, in turn, led to a gaping cave
mouth in the side of a mountain, flanked by aged and worn pillars. Entering this
lair, the heroes quickly encountered a number of ogres and frost giants guarding
the area. Beyond those guards were several winter wolves and a crazed lernaean
cryohydra, which the characters managed to bypass. Finally, they
found themselves in a makeshift throne room occupied by a number of frost giants
led by a self-styled jarl who augmented his physical prowess with divine magics.
During this titanic struggle, Alarion's shadow wolf steed Agathon was slain, and
the heroes were forced to teleport back home to safety. In the confusion, Beran
and Gree were left behind to escape on their own. Back in Great
Rock, Stannis, Quin, and Alarion recruited Jarvis Osburn to aid the cause, and
returned to the vicinity of the Crumbling Hall a couple days after retreating.
Though Gree quickly found them, Beran was in hiding and could not be located.
Worrying that he might still be trapped inside, the heroes rushed back to the
scene of their most recent defeat. Once again,
the jarl's forces overwhelmed the heroes, and they were forced to retreat. This
time, the heroes slipped past the throne room and down a rubble-choked corridor
through which the giants could not pursue. The hall led to a flight of stairs
leading down, and the heroes--seeking to maximize the distance between
themselves and their enemies--descended into the cold darkness. What's more, the
heroes realized that some ancient magics prevented them from teleporting into or
out of the area. Clearly, further investigation was merited. Below, they
found vast hallways lined by many doors, revealing that the area above was only
the tip of the iceberg. After resting to regain their strength, they
investigated further, encountering some frost giant zombies and then discovering
an enormous central chamber dedicated to some long-forgotten deity of the giants
named "Stonebones." Beyond that chamber they encountered a great ice-colored
dragonlike creature that seemed to long for their blood. Despite initial
hostilities, the characters managed to extricate themselves from an unwanted
fight and continue exploration. Eventually,
their investigations uncovered a secret tomb dedicated to a powerful, if
long-dead, lord of the giants, his frozen corpse still sitting on the granite
throne. As it turned out, the tomb wasn't nearly as abandoned as it
appeared--the frozen giants lining the walls animated as zombies, while the
mummified consorts lying in state on the upper platform proved very challenging
foes. And, of
course, there was the ghost of the jarl himself to deal with. After a
pitched battle, the heroes defeated the undead guardians of the jarl's tomb. As
they searched the area, they discovered that the jarl's spirit had been awakened
when his mighty axe had fallen from his frozen grasp, likely during a recent
earthquake. Upon returning the axe to his hands, the spirit grew silent once
again. Among the
other treasures in the tomb was an ancient bastard sword that bore the
maker's-mark of the famed dwarven smith Durgeddin the Black and the name "Grimblade."
This sword was quickly claimed by Jarvis, who noted the irony of one with
giantish blood wielding a blade clearly meant to shed the blood of such
creatures. The heroes
rested once again, then headed back toward the surface. Surely, with this new
blade in hand, and properly prepared for the battle, the third time would indeed
prove the charm. As it turned
out, this proved correct, thanks in part to the timely arrival of the ranger
Beran (who had been hiding some distance away). The heroes managed to slay
Gungir, would-be jarl of the frost giants, as well as his guards and consort.
But this wasn't the end of the fight, for as Gungir fell, the heroes heard a
great commotion from deeper within the hall. Soon, a horrible scaled creature
appeared, with the lower body of a white dragon and the torso of a frost giant.
This nameless thing claimed to be the
unwanted son of Gungir himself, and had been freed from his eternal prison by
the jarl's death. Unfortunately, it didn't seem thankful to the heroes, instead
falling upon them in a rage. Both Alarion
and Beran fell in the final struggle, though the rest of the heroes managed to
dispatch the nameless thing. Another teleport later and the heroes were back in
Blackmere with their fallen comrades. By this time,
their other allies had returned with the
third thurible, ending the death-curse
upon Duran. Together, the heroes destroyed the last of Helkitrik's magics that
held the geological forces of the region captive, releasing the tectonic
stresses that had caused so many disasters over the recent months. Alarion's
team settled down for some well-earned rest, while Duran set to investigating
the disappearance of his cohort Rexander's soul. Previous: Divide and Conquer Next: Search for Rexander |
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All material copyright Andy Collins 2001-2007. |